﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace underwater
{
    class Options
    {
        public void Update()
        {
            KeyboardState keyboard = Keyboard.GetState();
            if (keyboard.IsKeyDown(Keys.Escape))
            {
                Game1.State = OSstate.Menu;
            }
        }
        public void Draw(SpriteBatch spritebatch)
        {
            spritebatch.Begin();
            spritebatch.DrawString(Loader.Fonts[FontEnum.Arial42],
            "Page Options ",
            new Vector2(200, 200), Color.Blue);

            spritebatch.DrawString(Loader.Fonts[FontEnum.Arial42],
            "Press ESC",
            new Vector2(200, 400), Color.Red);
            spritebatch.End();
        }
    }
}
